Kojima Cuts Back Cinematics in Metal Gear Solid V

In a recent Ask Me Anything event on Twitch, Hideo Kojima revealed that the latest Metal Gear entry is being approached a little bit differently to his previous creations.

Known for his mastery of lengthy cinematics in gaming, Kojima has decided that Metal Gear Solid V will not feature the same amount of cutscenes that fans will be used to. Instead, the producer is opting for a more immersive open-world experience where the story will be driven by the players actions, presumably leaving less room for these plot-tying moments.

Though this is not new information, as Kojima has stated before that he wants players to carry the story rather than be told what to do, it will be interesting to see just how much variation there will be on offer. Removing specified scenes would suggest room for branching story lines or more in-game events, but it may turn out that all paths lead to the same two hour cutscene in the end.

Metal Gear Solid V: Ground Zeroes, the prologue to Metal Gear Solid V, will be available from March 18th on Xbox One, Xbox 360, PS4 and PS3.