Obsidian Entertainment’s crowd-funded role-playing title, Pillars of Eternity, has been delayed due to its substantial size, project lead Josh Sawyer recently told Eurogamer.
Originally the game was titled Project Eternity which more than tripled its asked amount of $1.1 million and raised £3.9 million back in October 2012. The game had a release date of Spring 2014, but developers soon saw they would need more time.
“It’s understandable that people don’t know this, but when you start a Kickstarter, once it goes live, you can’t change that [estimated release] date,” Sawyer said. “You’re not allowed to change to that date.”
Because of the game’s Kickstarter success, the game was expanded, but their team wasn’t.
“We got almost four-times as much money and that’s a much bigger game, and that doesn’t mean that immediately we just dump four-times as many people on it and it also gets done in April,” Sawyer said. “There’s a lot more stuff to do.
“… Until we get really close to releasing the game we don’t want a specific release window, because we’re not a publisher, we don’t have to! Virtually nothing good comes from us releasing a date before we’re very confident in it. It’s not going to be in spring; we’re going to be working into spring to get alpha done because it’s a big game.”
Sawyer has said Pillars of Eternity is more than halfway complete to “an alpha state.” Obsidian will be releasing it via Steam Early Access.