Work hasn’t stopped from the developers of Joe Danger and the upcoming No Man’s Sky after their studio flooded on Christmas Eve.
Hello Games founder, Sean Murray spoke today on the developer’s official blog about their current situation.
The team has assembled in a temporary location, with some developers working from home, but a more permanent space for Hello Games is expected to come along soon.
“What’s happened sucks. It sucks to see years of concept art floating in muddy water, it sucks to lose so much so quickly (Christmas or not).” Murray wrote. “When we moved into this office it was a wrecked warehouse, and we did it up real nice. It isn’t some anonymous building to us, and it literally broke my heart to watch what happened. If you’ve been robbed (or flooded), you probably know how it feels. From the outside it might make us seem fragile as a company, but I promise we’re strong and I hope we’ll come out of this stronger.”
The flood won’t stop them from releasing No Man’s Sky as intended “At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time. We’ll steal dev-kits. We’ll work on a boat. Whatever it takes (not actual stealing… maybe :)”
“It’s obviously horrible, but it’s all part of our little indie journey. Like this week not only did we have to build a new network, electrics, servers, new furniture and a dozen new PCs, but we had to build a half dozen new Macs, Linux machines and source all the Apple devices because last week we released both Joe Danger Infinity for iOS and Joe Danger PC, Mac and Linux in the Humble Indie Bundle X. We didn’t finish them till hours before, and then everyone collapsed in a heap.”