Zak Parrish and Tim Elek run through how some of the effects such as particles and water were developed in Epic’s Infiltrator demo for Unreal Engine 4. The graphics engine is expected to power many games as the PS4/Xbox One generation goes on, much in the same way that the Unreal Engine 3 was used to created many games this gen.
What do you think? Will the technology be impressive in the next gen? Let us know what you think in the comments below.