Quantum Break will allow players to play as both the protagonists and antagonists of the title through the games episodic system. In a conversation with Game Informer Remedy’s studio and creative director Sam Lake commented that Quantum Break is a perfect picture take on action movies that features a difficult and unique enemy.
“Think about Die Hard. The bad guy (Alan Rickman) comes close to stealing the show,” said Lake. “This is our interactive dynamic way of doing these scenes where in the action movie you see the bad guy planning and making his moves. You get to play Paul Serene during the junction moments and make these choices. We want to make even the bad guy a deep, complex character that you will see different sides of. You will understand why he’s doing what he’s doing.”
These junction moments are when players will be able to play as the villain, Paul Serene over the protagonists Jack and Beth.
“He has this time power that gives him the ability to see glimpses of different timelines and different futures,” Lake said. “At the end of each act of the game, you actually get to play him during these junction moments. You get to explore and discover these glimpses of different futures, and you get to make the choice. Which of these two futures that are presented will come to pass? This leads into the next episode of the show. Immediately the first scene of the show is affected by the choice you made. It’s very much alternate content depending on the choice you made. The idea is that it will feel relevant to the plot of the show. You’ll learn important things that you’ll need for the game.”
One of the main goals by following such a system is to provide multiple perspectives and views on the characters within Quantum Break, perhaps in the same style as heavy rain?
“At the same time, the junction moment is just one gameplay scene, and the glimpses you see can be approached in two different ways. They are fragments. You are learning about certain things, but all options have both positive and negative from the bad guy’s perspective, but also from the heroes’ perspective.”
Naturally, your decisions will do shape the flow of the title, with various endings and possibilities changed and altered according to your moves. Does this system sound like something you want to see? Let us know what you think in the comments below.