Today at Gamescom Ready at Dawn’s upcoming PS4 exclusive, The Order: 1886 was put to the test by the studio’s CEO and Creative Director, Ru Weerasuriya, director of God of War: Chains of Olympus for PSP.
The presentation focused on the games new physics engine which allows individual objects and its constituent materials to be altered and destroyed. Ru’s presentation audience were provided with two demos of the game, which ran on a PC with PS4 relative specs.
Both demos repeated the features of the new engine, where objects interacted with the environment such as flags fluttering in the wind to a realistic level.
The first demo explains why there was so much emphasis of these moves to a truly dynamic engine. Ready at Dawn wants the players to be able to truly impact and change the gaming environment they find themselves within. An example for this was a grenade being thrown within a wooden box which exploded into splintered fragments. If a second grenade was thrown, these splinters would divide further as they are destroyed more and more.
Ru’s second demonstration looked at the actual materials that made up objects in Order: 1886. Objects will break and change according to their material worth. A bronze bucket or metal wall will dent and leave markings when shot and a teddy bear (used for the purposes of the demo) will break into several pieces when it is shot at rapidly. The changes to the materials of the world will also depend on what ammo and weapons a user is experimenting with at the time.
The demo also revealed a couple of points for Order:1886, such as the strong possibility that it will be a cover-based shooter with an over-the-shoulder camera angle much like the Gears of War series. The Order: 1886 is set for release in 2014.
Do you think the new Physics system will be as good as we are lead to believe? Let us know what you think in the comments below.