Assumed very busy, Dean Hall has recently been sparse on updating the community for DayZ, especially since he professed at Eurogamer Expo that DayZ standalone would be out by the end of 2012.
However, Dean has returned with a comprehensive update covering Why DayZ standalone hasn’t released yet, what’s been done regarding Art (which can be viewed below) and several UI and community changes, he has even announced that Ivan Buchta, Architect of the original Chernarus map used prominently in DayZ, (also unfortunately one of the Devs in Greece being accused of espionage), has been providing feedback and contributions to the game via Letter, now THAT is dedication.
It’s great to see Dean has spared no expense working hard on the game, one of the main reasons he provides as to why a standalone isn’t released yet is the sheer fact that Himself and the team have been able to make much more changes than they originally set out to do, and naturally, taking on more work takes more time.
Following this, Dean has announced DayZ will enter a Closed Alpha stage imminently for 500-1000 people, so keep an eye out for signups.
As Shigeru Miyamoto puts it: “A delayed game is eventually good, but a rushed game is forever bad”