The Last of Us – First DLC Out Today

 From today, gamers can now buy the Abandoned Territories Map Pack for $9.99 or invest in The Last of Us Season Pass for $19.99.
The PlayStation store notes that buying the season pass will save up 75% overall for future DLC. 
Alongside the new DLC there have also been a patch update (patch 1.05) which makes further alterations to the games multiplayer. Check out the details below:

Abandoned Territories Map Pack DLC:

DLC playlist added for each game type. This includes both the retail maps and the DLC maps, but the DLC maps should appear much more frequently in the vote.

Gameplay:

  • Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
  • Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.
  • Fixed the consistency of comeback weapons spawning – there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
  • 2×4 Spawning logic has been adjusted in Supply Raid and Interrogation:
  • Fixed a bug where it would occasionally be impossible for a player to receive a 2×4 in a game.
  • Reworked the initial 2×4 spawning logic to make the first 2×4 spawn a bit later to balance the escalation of the match.
  • Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
  • The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
  • Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
  • When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
  • Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
  • Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
  • Fixed an issue with level graphics dropping out on The Dam.

 

Interrogation Mode Fixes:

  • Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.
  • The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.
  • Killcard now correctly describes whether your character was executed or interrogated.
  • Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
  • Sounds have been added to the Interrogation animation
  • Fixed a bug where the end-of-match music was not playing in Interrogation mode.

 

Technical Fixes:

  • Intro speech should no longer occasionally be heard twice at the start of the game
  • A flashing exclamation mark will be shown on DLC option for when new items are added

Single Player:

  • Tweaks to a couple of art assets in the game.

The closing comment on the PlayStation Blog exclaims, 

That’s just the start as we’re already working on the next patch. For now, hop online, enjoy the new maps and let’s all endure and survive. See you online! 

What do you make of the new content and patch alterations for The Last of Us multiplayer? Let us know what you think in the comments below.