SOMA is the new title for PlayStation 4 and PC brought to you by Frictional Games who previously brought us Amnesia: The Dark Descent, a game that I cannot play to this day because I am far too terrified to go up against the Lovecraftian monstrosity that stalks you throughout. My plans were originally to have the same approach with SOMA, but as I’m reviewing it I had to put aside my fears and experience the game, albeit through partially closed eyes and possibly a pillow.
The gameplay of SOMA can be easily described as a game of hide and seek, you must make your way through the underwater ruins of a facility named PATHOS-II whilst avoiding the mechanical monstrosities that now house it. Throughout your time in PATHOS-II you slowly unravel the mystery as to how the facility to came to this and what happened to the employees.
The mechanics are fairly similar to those of Amnesia: The Dark Descent. You interact with objects in your environment with the click of your mouse button. If you with to slide open a door you click and drag it to the side, if you’re bored and want to start throwing the contents of the room around then you can simply hold the left mouse button to pick it up and then throw with the right. That’s pretty much all the interaction you will have with the environment, nothing more than doors and switches, but you don’t really need much more than that to truly experience SOMA.