Monster Hunter has been a franchise that is known for being quite difficult to get into and to be honest Monster Hunter World is not really any different but is an improvement over its handheld brothers and sisters. It still has issues with menu dazzling and a lot of systems buried in other systems but developers Capcom have tried to make it more accessible.
As with the other titles, you begin your adventure by creating your character and then heading out into the world with barely anything to your name. Combat is aimed towards Action-RPG and is built around the gameplay loop as you take on those monsters in their natural habitat you’ll be able to use their materials to make stronger gear and then take on even tougher monsters. Basically, explore, hunter, harvest, craft and repeat.
This seems like a simple process but to actually do everything in the game is can be very overwhelming for a new player to the series. There’s so much you are able to do, there is not really a great way to build out the systems in a way that makes them all accessible. This comes from simple things like understanding how to upgrade your weapons, eating food before setting off, to setting bounties, updating the monster journal and many many more things.