The world of Fallout has been growing larger and larger with every iteration. Whether you’re climbing out of Vault 13 in search for a water chip or emerging from Vault 101 in search of your father, the experiences are immense with the landscapes, characters and action that inhibits the wasteland. Now we go to a new location in the franchise, Boston, as we explore the commonwealth for another family search.
The story of Fallout 4 involves your beloved family living their lives after the events of the war. After signing on to become a part of Vault Techs new Vault initiative, the sirens of the town of Sanctuary Hills go off and your family are forced to run for Vault 111. What happens next I will leave for you to find out as I don’t want to spoil one of the major plot points of the game in this review. But you can bet you have a mission of dire importance once you have access to the wastelands.
Does this feel a lot like Fallout 3? Sadly yes, at least on paper. The development of the story however is constructed differently enough to Fallout 3 that you will not be linking the two together for very long. The main story itself can get quite fascinating with some great twists that get thrown your way and leave you surprised. Of course, the main storyline of a Fallout game is just the icing on the cake. All the side quests and miscellaneous quests that pop up on your adventures have their own mini-stories and intertwining narratives to help the world feel larger and also assist with you forgetting about your Mel Gibson mission. Not that the main story on its own doesn’t hold up. Although it can be slow at the beginning, the core elements of the quest line become really deep and engaging. Especially when a specific twist occurs about 60% into the story. Some of these quests are funny, others are dark and then a couple are darn right badass, all coming with great rewards and potential encounters that you must experience.