Well come on, answer the man…rock…thing.
So here’s the deal, you play as four elements who are bound together on a journey to shape life. Your element chimera is controlled by the arrow keys, but not in the way you’d expect. You switch between the four elements of Fire, Ice, Earth and Wind at the touch of a directional button. Pressing the right arrow turns you into a fireball which shoots off to the right-hand side. Pressing the left arrow turns you into an ice cube which slides across surfaces provided it has momentum. The down arrow will turn you into a boulder, which falls faster than other elements and does not move as easily as Ice. Finally the up arrow will turn you into an air bubble which can jump upwards several times. To prevent you from just using the air bubble to fly over every obstacle each element change uses up energy, which once depleted must be allowed to recharge before you can switch again. The exception to this rule is the ice block, which doesn’t require energy to transform into.
This bit reminds us more of an indigestion tablet advert than a cave but whatever.
He’s not lying, but don’t hang or he’ll soon start to feel the heat.
- Simple but unique control system.
- Playful and serene tone.
- Challenging yet rewarding experience.
- Beautiful art style which fits the game's tone.
- Trial and error gameplay could frustrate gamers.
- Replacing peripherals you've smashed in a rage.