Dishonored was considered a cult classic, something gamers were happy to receive back in 2012. After playing similar game after similar game of the new AAA formula across genres and with Zombie games coming out left right and centre Arkane Studios bought back some nostalgia echoing the age of Thief and roguelike games. It did not need flashy marketing and impressive arm hair texture, it had a unique world and an even more different art style that worked for itself.
15 years has past since we saw the events of the first game play out and in a similar twist of fate, Emily Kaldwin, the young girl has grown up and become Empress of the Isles but not for long. Her evil Aunt appears and has interest in the throne claiming ownership as the rightful heir after her sister, Emily’s mother. Dishonored 2 is still a first person stealth game set in the same Steampunk-esque world as Dunwall but this time around is focused on Karnaca a more colourful coastal city. The world has combined technology and science through the use of Whale Oil, which has led to the almost extinction of the species and those which are left are pretty grotesque. In the shadows on the industrial evolution of the Dishonored universe also sits a dark magical presence which is fuelled by ritualistic magic, the bones of whales and some pretty epic supernatural powers.
Auntie Delilah becomes the centerpiece around the story but more importantly makes you choose between playing as good ol’ Corvo Attano, protagonist of the first game or play as Emily. Each character plays out the same story but along the way there are subtle dialogue differences that make going down both routes worthwhile. Choose wisely, as you will be stuck playing as that character through the entire story unless you decide to start a new save. Although not as unique as I personally would of liked, Arkane obviously spent a lot of time on the differences of Emily and Corvo’s supernatural abilities. Balancing those skills takes a considerable amount of time and effort and pays off with either character being able to play either the high chaos violent playthrough or the more low chaos stealthy approach.
The basic mechanics for each character are the same in terms of combat. For those who wish to go stealthy, Emily has far-reach which features a shadowy arm that extends out to grab areas and pull her in, while Corvo has his short-range Blink ability to teleport him from one location to another. Both also have the Dark Vision skill which can let them see through walls and spot enemies, useful items and security systems with the latter two optional upgrades. For the gung ho approach, pistols, crossbow darts, grenades and mines are available to wreck havoc on your enemies with a lot of bang, noise and gunpowder.