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Aliens: Colonial Marines Patch Released

by on February 13, 2013
 

After just 24 hours of its release, SEGA has released a patch for Aliens: Colonial Marines for both consoles and PC. It is designed to address several issues both with the campaign and the online functions.

Here are the full patch notes:

General:

- General user interface improvements

- Various performance improvements

- Fixed issue where a door may not function properly if a Xeno was killed while opening it.

- Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.

- Fixed collision issue where bullets would not pass through certain open doorways.

- Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.

- Addressed an issue where doors would sometimes not open properly.

- Addressed an exploit where players could melee while throwing a grenade or placing a claymore.

- Fixed some collision detection issues that could result from a close encounter.

- Prevented campaign pop-ups from appearing outside of campaign.

 Campaign:

- Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.

- NPCs no longer attempt to open doors while being welded.

- Fixed issue where Raven could sometimes pass through welded door.

- Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.

- Adjusted the distance between players before they’re warped to the location of furthest player in co-op.

- Fixed issue where torch would sometimes appear incorrectly to co-op clients.

- Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.

- Fixed issue where co-op player would not recover properly after being saved from a close encounter.

- Fixed issue where Russian players could not drop into a co-op match in some missions.

- Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

- Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.

- Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.

Multiplayer:

- Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.

- Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.

- Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%

- ‘Switch Teams’ option removed from the Pause menu.

- Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.

- Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.

- Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.

- Corrected bug where clients appeared to spawn outside of world before match start.

- Removed placeholder text from appearing on scoreboard in certain situations.

- Improved camera transition when Xeno enters a vent.

- Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.

- Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.

- Spitter’s “Acid Spray” now originates from the mouth.

- Escape: Fixed issue where Xenos could spawn in unplayable space.

- Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.

- Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.

- Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.

- Escape: Improved timing and placement of warp locations in Emergency Evac map.

Aliens: Colonial Marines is Gearbox’s latest game and was released yesterday, 12th February 2013, for PC, Playstation 3 and Xbox 360. A Wii U edition will be arriving in the first quarter of 2013. 

Have you bought the game yet? What do you think of it – are all the bad reviews true? Let us know in the comments.


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